After the tremendous success of ShaderX and
ShaderX2, a new book project with an entirely new set of innovative
ideas, techniques,and algorithms will be published by Charles River Media :
ShaderX3
Game developers of all
levels will find insightful tips and tools from this unique collection.
Written by game programming experts, each contribution will cover
new Shader tips and tricks with DirectX 8/9 hardware.
Each section of the book(s) will be headed by a Section editor.
The section editors are:
Section 1 - Geometry
Manipulation Tricks (Dean Calver)
Section 2 - Rendering Techniques (Nicolas Thibieroz)
Section 3 - Software Shaders and Shader Programming Tips (Dean Macri)
Section 4 - Image Space (Jason L. Mitchell)
Section 5 - Shadows (Eric Haines)
Section 6 - 3D Engine Design (Tom Forsyth)
Section 7 -Tools (Willem H. de Boer )
Section 8 - Environmental Effects (Willem H. de Boer)
Book Schedule:
January 31th |
Proposals due !
|
February 29th |
Authors selected
and begin writing |
March 1st |
Contracts sent out |
May 15st |
Deadline for Papers |
May 17th |
Peer review feedback
due |
May 31th |
Revised articles
due |
June 28th |
All CD demos/code
due |
July 15th |
All articles sent
to publisher |
July 17th |
Final CD sent to
publisher
|
August 15th |
Editor and authors
review book proofs |
October |
Release |
|